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 How the Cult-version plague works

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xariandra

xariandra


Number of posts : 164
Registration date : 2007-03-10

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PostSubject: How the Cult-version plague works   How the Cult-version plague works Icon_minitimeFri Jul 11 2008, 22:53

So, recently some storylines have been going on "underground" about a new plague created by Cult of the Thuzadin (mainly Niae).

This is a post about how this version of the plague works and to make everyone clear it is fair RP and can be countered perfectly. It is certainly not more powerful than the forsaken one; ours is almost entirely different. Less destruction but more corruption.

Basicly, the original plague was uncurable, 100% effective, and even breathing it in was enough to doom you as a servant of the Lich King.

This plague, however, is a lot weaker. It is perfectly cureable. Also, it doesn't damage the body as much as the original plague. Think a few rotten spots and marks of disease on the body. Just as the original plague, Paladins are immune to it's full effect (AKA no mind control at all).

This plague is weaker, so players can choose how they react. Full mind control, wild gone ghoul, a bit diseased, etc etc. It also depends ofcourse how much you get in from you.

We also have created an airborne version, this version is the same as above, but it can go airborne. It is a lot harder to create and we have little of it. It also requires contact with a liquid in order to vaporize, and it spreads very slow and into a small area, and doesn't hang a lot. (about a minute before it is gone completely again). This one will be used for bigger plot plans.

I hope this clarifies a lot. Questions and suggestions are welcome.
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Dascombe

Dascombe


Number of posts : 399
Age : 32
Localisation : Behind your sentry
Registration date : 2008-01-25

Character sheet
Rank: Footman

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PostSubject: Re: How the Cult-version plague works   How the Cult-version plague works Icon_minitimeFri Jul 11 2008, 23:28

Sorry about the rant earlier Xari, I immidietly saw the word: PLAGUE and consequently thought this was a big no no of an RP event...

On another note here is a suggestion:
How about if the next 'mini plague' affects different classes in different ways during RP?
EG: Paladins become feaverish and slightly pale due to their supreme resistance to plagues and venoms
Warriors are slightly more suiceptable and therefore become more fatigued.
Hunters become drowsee and become less accurate in combat?
(obviously not because of in-game mechanics but during RP events and such, not to sound like a complete sadist but it would be interesting to see different forms of affliction...
Jeezus I sound more like a cultist the more I RP with you guys Twisted Evil )
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Erio

Erio


Number of posts : 272
Age : 34
Localisation : The Netherlands
Registration date : 2007-01-07

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PostSubject: Re: How the Cult-version plague works   How the Cult-version plague works Icon_minitimeSat Jul 12 2008, 00:23

Use green smoke flares for the Plague airbourne effect?
Some other criminals have been sighted using them aswell.. or purple might be better? confused
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Cantor

Cantor


Number of posts : 49
Localisation : UK
Registration date : 2007-01-05

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Rank: Sergeant

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PostSubject: Re: How the Cult-version plague works   How the Cult-version plague works Icon_minitimeThu Jul 31 2008, 04:42

I agree, green flares Razz
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Xacsermat

Xacsermat


Number of posts : 208
Age : 32
Localisation : Cold wet damp then turns to warm and sunny(guessed it?) its england!
Registration date : 2007-12-14

Character sheet
Rank: Footman

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PostSubject: Re: How the Cult-version plague works   How the Cult-version plague works Icon_minitimeThu Jul 31 2008, 16:57

We could use the green flares as the airbourne version of this plague... and as for the non-airbourne well we might have to use whispers for that Very Happy
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